![]() Other spells and abilities exile an object only temporarily. Some spells and abilities exile an object without any way to return that object to another zone. The exile zone is essentially a holding area for objects. Įxiling primarily occurs among white, black, and colorless cards.įrom the Comprehensive Rules (October 7, 2022- Unfinity) Head designer Mark Rosewater tries to limit such cards, and does not believe a theme like exile-as-a-resource is likely to be re-used in future sets. Battle for Zendikar notably inverted the usual pattern by using the exile zone as a resource through the Ingest ability and a series of Eldrazi Processor cards that moved cards from exile into the graveyard, albeit only the opponent's cards. Only a few cards, such as Pull from Eternity or Riftsweeper, can access a card in exile without having exiled it themselves. Some cards even exile themselves as soon as they resolve the first time, to prevent any re-use (easily recurring or powerful spells, like All Sun's Dawn or extra turn spells). Graveyard cards can also be deliberately consumed as resources ( Frankenstein's Monster, Escape, and similar effects), or exile themselves after being in the graveyard to avoid being re-used repeatedly ( Flashback, Academy Rector). Graveyard hate cards do this to prevent opponents from retrieving cards from it (e.g. The " imprisoning" form of exile removal, which has become common among white enchantments and creatures, allows for more counterplay: the removal can be reversed if the exiler is itself eliminated.Įxile can serve as a "graveyard for the graveyard" - a zone cards go to which is even more final than the graveyard. It is extremely difficult to protect against a non-targeted exile card like Final Judgment, since abilities like Indestructible don't prevent exile. This is stronger and more permanent than putting cards into the graveyard, since there are few preventive measures compared to damage or destruction, and there's little chance of getting the card out of exile later. These abilities sometimes use counters on the cards in exile, the only zone other than the battlefield in which cards typically have counters.Įxiling is also a form of removal, as in the classic Swords to Plowshares. Depending on the exiling ability and abilities linked to it, the exiled card may be returned to where it came from or moved to another zone immediately or after a delay, be copied, have its attributes referenced by other abilities, or be played from exile, among other options. The zone is often used as a temporary holding place for cards, as with the mechanics Adventure, flicker, Foretell, Imprint, Madness, and Suspend. The exile zone has a variety of uses, most stemming from the fact that typical game actions don't involve the exile zone without specifically naming it, and that very few cards can bring something out of exile that they didn't exile themselves. Įxile was known as " removed from the game" before it was renamed as part of the Magic 2010 rules update. It is also a keyword action, meaning "put into the exile zone". 6.5 Planeswalkers that have or produce exile abilitiesĮxile is a game zone outside the field of play.
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