Some of these systems and story beats really won’t start to click until a bit later also which doesn’t help. This feeling is also exacerbated by the myriad of gameplay systems, world building, and story that is going to get thrown at you. There is a lengthy tutorial up next that does feel like a bit of a slog. Once you start collecting upgrades and upgrade materials you can start moving into a ranged, melee, or power focused character. Don’t worry too much about your starting stats or class, since this really only makes a difference in the first few hours. Besides this you’ll be able to choose starting classes that vary between the main weapon and power classes. The more agility and intelligence you have, the skinnier your features become. If you want more strength and vitality, you’ll be bulky and stout. Your starting stats directly correlate to your visual look. The options are unique and offer a ton of visual differences. This is how they sort of setup the customization, as the pollution mutates you. Your story begins on the outskirts of the region where you first come into contact with the polluted ooze. I chose the good paths and killed the World Eaters. Others want to cleanse the tree and destroy the World Eaters so the region can be restored back to its former state. Some believe it was fate and we shouldn’t interfere as this is our punishment for all of the pollution. The region’s tribes are at war with each other as they can’t agree on how to deal with the disaster or the World Eaters. As if that isn’t enough, the radiation has mutated some creatures into World Eaters who are consuming the Tree of Life. The Tree of Life that provides every creature in the region food and vegetation is now being poisoned at its roots. Nuclear plants are busting open and buried pollutants are bubbling back up, defiling the water and creating black tar lakes. Biomutant is a great example of the expression: Jack of all trades, master of none.īiomutant is set in a post-apocalyptic world where a natural disaster has released pollution all over. Experiment 101 had a great idea of an open world action RPG filled with cool mutated creatures and tried to stuff every gameplay system from the last decade into it. You then had to scale back because you wouldn’t finish in time and your original project idea was getting muddied and disjointed. Have you ever had a school or work project that you almost finished but at the last minute you thought of a great idea that you tried to fit in? Then those new ideas took you down multiple roads and created a ton of extra work.
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